How we Shaped Pearl // Dev Diaries - VALORANT - Video

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Gameplay first with lore second to none. Explore how the VALORANT maps and narrative team shaped the language of our newest map, Pearl, and introduced the world to Omega Earth.

Level Designer: Joe Lansford
Environment Artist: Brandon Martynowicz
Narrative Lead: Joe Killeen
Environment Artist: Joshua Haun

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#VALORANT #RIOTGAMES #PEARL
Category
VALORANT
Tags
Pearl, New Map, VALORANT Episode 5
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