Last fall, as part of Operation Riptide, Valve set out to solve a long-standing grievance with one of Counter-Strike’s oldest and most iconic maps. The fix was simple: allow CTs to safely cross mid-doors by inserting one, measly, seemingly innocuous overhang.
The issue is that, as far as anyone can tell, that overhang ruined everything.
With Ts unable to go anywhere, the A1-S annihilating them when they do, and the map’s pick-rate plummeting, everyone’s sort of wondering the same thing: ‘Did Valve Ruin Dust II?’
Written & Hosted by: Dimitri Pascaluta (@DPascaluta)
Edited by: Colten Gowan (@TheOnlyZoltan)
Thumbnail by: William O'Keefe (@magoo_o)
Produced by: Danny Burke (@lurkeyburke)
Footage courtesy of: https://pastebin.com/QdT46WZ5
Music used under license from Associated Production Music LLC (”APM”).
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The issue is that, as far as anyone can tell, that overhang ruined everything.
With Ts unable to go anywhere, the A1-S annihilating them when they do, and the map’s pick-rate plummeting, everyone’s sort of wondering the same thing: ‘Did Valve Ruin Dust II?’
Written & Hosted by: Dimitri Pascaluta (@DPascaluta)
Edited by: Colten Gowan (@TheOnlyZoltan)
Thumbnail by: William O'Keefe (@magoo_o)
Produced by: Danny Burke (@lurkeyburke)
Footage courtesy of: https://pastebin.com/QdT46WZ5
Music used under license from Associated Production Music LLC (”APM”).
Follow us on Twitch: http://www.twitch.tv/thescoreesports
Follow us on Twitter: http://twitter.com/thescoreesports
Follow us on Facebook: https://www.facebook.com/theScoreesports
Follow us on TikTok: http://www.tiktok.com/@thescoreesports
Follow us on Instagram: https://instagram.com/theScoreesports
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